For this title screen, I decided to go for an image that acts as a “premise” to the game’s story. As you can see, there is a silhouette of JR monitoring a conveyer belt with completed customer orders headed to a room for waiters to pick them up (these customer orders double as models for the in-game food items that JR can pick up to regain energy). The other major part of the shot is the window to the back “yard” of the restaurant. Here, we can see Pedro hiding among the reeds, scheming and readying his siege on the business. Behind him, the line of sombreros is a group of minions sneaking through the reeds.
There are several parts of the screenshot I decided to animate. The first is the conveyor belt. This is to scroll several different moving food items on screen, which both adds to the atmosphere and shows the player the kind of food the restaurant makes. Then, there is the flashing lights around the title, which contains a moving pattern of lights not unlike that seen on movie theatre signs and those annoying crane games in arcades. In the background, the line of minions has an alternating pattern of bobbing up and down while moving forward. To complement this animation, the reeds they are walking through will move back and forth as well (each bent using the “puppet distort” effect).
nice work with the animaton man. you should add the places you can click on like "single player" and "options"
ReplyDeleteI like your overall idea, i also like where you are going with this, I think if you could pull it off it will be interesting.
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